RaidzOn logoRaidzOn

Kabaddi rules and points, explained simply

Every point in kabaddi comes from a raid. One raider crosses into the other half, tries to touch defenders and get back, while the defenders try to stop them. Here is how each kind of point works. These are the rules RaidzOn scores automatically.

The basics

Points for the raiding team

Touch point

One point for every defender the raider touches and gets back safely. Each touched defender is out, and each point revives one of the raider's out teammates.

Bonus point

One point when the raider crosses the bonus line, but only while six or seven defenders are on court. A bonus does not put anyone out and does not revive anyone. It can be scored in the same raid as a touch, or even if the raider is then tackled.

Super raid

A raid worth three or more points for the raider (touch and bonus points together). It is a highlight label; it does not add extra points.

Points for the defending team

Tackle point

One point when the defenders stop the raider from getting back. The raider is out and one defender is revived.

Super tackle

A tackle made when the defending side has three or fewer players on court is worth two points instead of one, and still revives one defender. In RaidzOn, a raider who steps out (self-out) against three or fewer defenders, without touching anyone, also counts as a super tackle.

Self-out

If the raider steps out of the court (or the raid time runs out), the raider is out and the defending team gets one point. A defender who steps out is out too, and the raiding team gets the point.

Bigger moments

All out

When every player of a team is out, the other team gets two extra points and the whole team comes back on court.

Do-or-die raid

After a team makes two empty raids in a row, its next raid is do-or-die. The raider must score a touch or bonus; otherwise the raider is out and the defending team gets one point.

Technical point

Officials can award one technical point for a rule breach. It does not put anyone out.

If the match is tied

At full time the teams can accept a draw, or play a tie-break: each team picks five raiders and gets five raids. If it is still level, the teams play pairs of golden raids until one pair has a winner.

Points summary

ActionPointsWho gets them
Touch1 per defender outRaiding team
Bonus (6–7 defenders)1Raiding team
Tackle1Defending team
Super tackle (3 or fewer defenders)2Defending team
Raider self-out / empty do-or-die raid1Defending team
All out2 extraThe other team
Technical point1Awarded team

Score it without the maths. RaidzOn applies all of these rules for you: tap the raider, choose what happened, and the score, outs, revivals, all outs and do-or-die raids update automatically. Works offline.

Score a kabaddi match

Next: How to score a kabaddi match · How the kabaddi points table works